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Art of Poker

All warfare is based on deception

Many stop at taking steps to deceive the enemy thinking this is enough. But to take this statement fully into account, you also must learn how the enemy is deceiving you.









Deceiving Your Enemy

For should the enemy strengthen his van, he will weaken his rear; should he strengthen his rear, he will weaken his van; If he sends reinforcements everywhere, he will everywhere be weak.









Where we intend to fight must not be made known

The spot where we intend to fight must not be made known; for then the enemy will have to prepare against a possible attack at several different points.









Choosing Your Battlefield

The clever combatant imposes his will on the enemy, but does not allow the enemy's will to be imposed on him.









Setting Up An Ambush

By holding out baits, he keeps him on the march; then with a body of picked men he lies in wait for him.









You Can't Lose

Sun Tzu said: The good fighters of old first put themselves beyond the possibility of defeat, and then waited for an opportunity of defeating the enemy.

Art Of Poker - Art Of War (Without Critical Notes)


The Art Of War

Chapter 1 - Laying Plans

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I. LAYING PLANS

1. Sun Tzu said: The art of war is of vital importance to the State.

2. It is a matter of life and death, a road either to safety or to ruin. Hence it is a subject of inquiry which can on no account be neglected.

3. The art of war, then, is governed by five constant factors, to be taken into account in one's deliberations, when seeking to determine the conditions obtaining in the field.

4. These are: (1) The Moral Law; (2) Heaven; (3) Earth; (4) The Commander; (5) Method and discipline.

5, 6. The MORAL LAW causes the people to be in complete accord with their ruler, so that they will follow him regardless of their lives, undismayed by any danger.

7. HEAVEN signifies night and day, cold and heat, times and seasons.

8. EARTH comprises distances, great and small; danger and security; open ground and narrow passes; the chances of life and death.

9. The COMMANDER stands for the virtues of wisdom, sincerely, benevolence, courage and strictness.

10. By METHOD AND DISCIPLINE are to be understood the marshaling of the army in its proper subdivisions, the graduations of rank among the officers, the maintenance of roads by which supplies may reach the army, and the control of military expenditure.

11. These five heads should be familiar to every general: he who knows them will be victorious; he who knows them not will fail.

12. Therefore, in your deliberations, when seeking to determine the military conditions, let them be made the basis of a comparison, in this wise: --

13.

(1) Which of the two sovereigns is imbued with the Moral law?

(2) Which of the two generals has most ability?

(3) With whom lie the advantages derived from Heaven and Earth?

(4) On which side is discipline most rigorously enforced?

(5) Which army is stronger?

(6) On which side are officers and men more highly trained?

(7) In which army is there the greater constancy both in reward and punishment?

14. By means of these seven considerations I can forecast victory or defeat.

15. The general that hearkens to my counsel and acts upon it, will conquer: --let such a one be retained in command! The general that hearkens not to my counsel nor acts upon it, will suffer defeat: --let such a one be dismissed!

16. While heading the profit of my counsel, avail yourself also of any helpful circumstances over and beyond the ordinary rules.

17. According as circumstances are favorable, one should modify one's plans.

18. All warfare is based on deception.

19. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.

20. Hold out baits to entice the enemy. Feign disorder, and crush him.

21. If he is secure at all points, be prepared for him. If he is in superior strength, evade him.

22. If your opponent is of choleric temper, seek to irritate him. Pretend to be weak, that he may grow arrogant.

23. If he is taking his ease, give him no rest.

24. Attack him where he is unprepared, appear where you are not expected.

25. These military devices, leading to victory, must not be divulged beforehand.

26. Now the general who wins a battle makes many calculations in his temple ere the battle is fought. The general who loses a battle makes but few calculations beforehand. Thus do many calculations lead to victory, and few calculations to defeat: how much more no calculation at all! It is by attention to this point that I can foresee who is likely to win or lose.

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Proceed to Chapter 2 - WAGING WAR